IA64: make the fpswa emulation keep the previous behaviour.
authorIsaku Yamahata <yamahata@valinux.co.jp>
Fri, 12 Dec 2008 01:35:58 +0000 (10:35 +0900)
committerIsaku Yamahata <yamahata@valinux.co.jp>
Fri, 12 Dec 2008 01:35:58 +0000 (10:35 +0900)
commit8344be4d2fce09d2fbf3e47cfcf0b9efa07f9cc6
tree0d52ba0726de8c7d9fd9621f12cdb9be1783bc7b
parent7dde2351e51d26088e0ab3951dfaa311994e9114
IA64: make the fpswa emulation keep the previous behaviour.

When fpswa library return statue > 0, keep the previous behavior.
This case should be addressed somehow later, but it seems somewhat
difficult to resolve, so keep the previous behavor for now.
It is assumed that a guest kernel calls fpswa library
without preemption. This assumption breaks if a guest kernel is
preemptive.

Signed-off-by: Isaku Yamahata <yamahata@valinux.co.jp>
xen/arch/ia64/xen/faults.c
xen/arch/ia64/xen/hypercall.c
xen/include/asm-ia64/domain.h